Augmented reality (AR) and virtual reality (VR) learning experiences are increasing in popularity. Libraries are using this technology to offer augmented and virtual tours, to facilitate wayfinding, to create virtual art galleries, to develop programming, and more. In this session, you’ll see examples of how libraries are using AR and VR to serve and engage their users. We’ll talk about the current state of AR and VR technology including software and hardware. We’ll also cover ways that you can create custom AR and VR experiences right now, with the technology you already have, using free and freemium apps and resources.
Learning Objectives
Attendees will be able to:
Presenter:
Lindsay O'Neill consults with and trains faculty and librarians on effective pedagogy, instructional design, educational technology, eLearning development, open licensing, and accessibility. She holds a Master of Education, specializing in Instructional Design, as well as a Master of Library and Information Science. She is also a faculty member at California State University, Fullerton’s Master of Science in Instructional Design and Technology program.
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Sponosred by SEFLIN